function initFlash()
	{
	for (var f in flashObject)
		{
		var emb=window.document[f];
		if (typeof(emb)=="undefined")
			{
			setTimeout(initFlash, 1000);
			return 1;
			}
		var obj=flashObject[f];
		for (var v in obj)
			{
			emb.SetVariable(v,unescape(obj[v]));
			}
		emb.Play();
		}
	}

	
function registerFlashInit(name,obj)
	{
	flashObject[name]=obj;
	}
	
var flashObject=new Object();
